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Unity 3D
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Unity 4.3基础教程(Unity 4.3 Essential Training with Adam)
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03_01-Organizing the Assets window
教程目录
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01. Introduction
01_01-Welcome
01_02-What you should know before watching this course
01_03-Using the exercise files
02. Navigating the Interface
02_01-Designing the game
02_02-Setting the project
02_03-Exploring the Hierarchy, Scene, and Inspector windows
02_04-Creating and transforming objects
03. Working with Imported Assets
03_01-Organizing the Assets window
03_02-Exporting objects from 3D modeling programs
03_03-Importing and configuring models and textures
03_04-Setting properties for models and textures in the Inspector
04. Creating the Game Environment
04_01-Introducing the game environment
04_02-Placing the player controller
04_03-Publishing project settings
04_04-Adding sky and fog
04_05-Fine-tuning the First Person Controller
05. Creating Terrain
05_01-Creating the terrain geometry
05_02-Forming the topography
05_03-Painting the terrain textures
05_04-Painting trees and forests
05_05-Painting grass, shrubs, and 3D geometry
05_06-Painting detail meshes
05_07-Adjusting terrain settings
06. Materials and Shaders
06_01-Creating materials and assigning shaders
06_02-Handling multiple materials
06_03-Adding textures to a material
06_04-Manipulating textures
06_05-Adding reflections to materials
06_06-Creating lit materials
07. Working with GameObjects and Components
07_01-Creating GameObjects
07_02-Understanding components
07_03-Using colliders for barriers
07_04-Using colliders for triggers
07_05-Exploring physics
07_06-Working with Physic materials
07_07-Adding joints to rigid bodies
08. Keyframing Animation
08_01-Setting up prefabs for animation and batching
08_02-Animating an object
08_03-Adjusting timing in an animation
08_04-Animating transparency and lights
09. Animating Skinned Meshes and Controlling Characters in Mecanim
09_01-Importing skinned meshes
09_02-Separating animations into clips and states
09_03-Creating transitions between states
10. Lighting the Scene
10_01-Customizing ambient light
10_02-Creating the sun using a directional light
10_03-Using layers and tags for lighting
10_04-Adding spot and point lights
10_05-Using point lights for fill
10_06-Adding and fine-tuning shadows
10_07-Creating lighting effects with cookies
11. Introducing Unity Scripting
11_01-Adding scripts to GameObjects
11_02-Using correct script syntax
12. Creating 2D Game Elements
12_01-Setting up a 2D project
12_02-Importing sprites
12_03-Slicing in the Sprite Editor
12_04-Layering sprites and setting the sorting order
12_05-Creating 2D colliders
12_06-Adding 2D physics
12_07-Animating 2D elements
13. Adding Image Effects
13_01-Creating light shafts and sunbeams
13_02-Using ambient occlusion to add gravity
13_03-Adding depth of field
13_04-Applying motion blur
13_05-Tuning color for mood
14. Adding Special Effects and Audio
14_01-Exploring water effects
14_02-Working with wind zones
14_03-Using an audio source
14_04-Creating a sound zone
14_05-Triggering audio
14_06-Adding audio effects
14_07-Creating particle systems
14_08-Adjusting particle systems
15. Building the Game
15_01-Setting up occlusion culling
15_02-Enabling batching to reduce draw calls
15_03-Testing in the game window using statistics
15_04-Building a development build and debugging
15_05-Building the executable
16. Conclusion
16_01-Next steps
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